Wednesday, December 25, 2013

New 3DS and games

I got the 3DS on Black Friday with the Luigi bundle. It's the cobalt blue color, and I'm finally really glad I finally got one.


I got some new games too, most of them on sale:


I've got plenty of games to play though I always want more. I like the original system best out of the three that I have.


I got this games case when I bought SMT4 and FE:A. I don't really like it very much. It seems a bit hard on the cartridges when you put them in. The games are plastic, so I want something that's a little more gentle on them. 
It does look cool though. 


(Edit: I'm using this case for now, and will see how it goes. It's a bit hard on the games, but they fit well.)

Thursday, November 7, 2013

I made it to the third stratum in EO Untold. I handled the stratum FOE just fine...

TP and random battles are the most problematic issues I'm seeing with making fast progress in this game. I don't mind because it is pretty fun to look at on my new 2DS although I do wish I were more efficient sometimes. So I should see about making some small improvements.


I beat Metal Torrent again, and I'm happy about that... It is kind of the game you want to pick up and play with the intention of winning, although it is fun to play no matter what.

More to come.

Thursday, October 31, 2013

Please help support my game habit

Hey all, I just created a new PayPal account using the email address I have been using to apply for jobs with: david_503job@yahoo.com

Please send me money on Paypal to this email address, and I will use it to buy more games, and maybe an original 3DS on sale.

I bought a 2DS, and I like the system. The original resolution looks crisp and sharp compared to the slightly stretched effect on the 3DS XL. The form factor is great, the triggers (R and L) are very nice buttons, and the mono sound is actually neat in my opinion. However, the downsides are that there are no 3D, and it doesn't have a clamshell design, which makes it less portable than its predecessors.

I want to buy an original 3DS someday. I'm thinking of holding out to see if we get the white 3DS in the USA. The only colors available here are black, purple, and pink.

I finished SteamWorld Dig; this is a great eShop game and I highly recommend giving it a shot! It's very good.

I've been playing Etrian Odyssey: Untold...and it is just like the other EO games...but something feels a bit off; maybe that's because I'm playing in "Story Mode," which means your characters have been created for you, and they are fixed. I'm used to switching around a bit until I find something that works well for me. Later, I will be able to change my story characters' classes, and I might do that if something makes sense to change.

I also bought Rune Factory 4, which I'm glad I got to try out. It's a neat little game. Honestly it has made me interested in the Harvest Moon games...it's a spin-off series from Harvest Moon, which is like a farming simulation. In Rune Factory 4, you are a prince or princess who has their own garden to work on, lives in a castle, and hunts monsters.

Just a small update, and I hope I can find some benefactors to support my gaming habit! ;)

You can also send money directly to my account via my iPhone cell number: 5038801696.

Tuesday, October 1, 2013

Last day for the Atlus 3DS contest

I know I want more 3DS games. That's why I've been entering this contest like a nut. So, here goes the last entry.

What can I say? Etrian Odyssey is my favorite 3DS series. The art is so cool and the dungeon crawling was very exciting. I admit I've gotten jaded over time after 4 games, so I'm looking for new quirks to keep my attention. I'm actually thinking of playing Untold on the highest difficulty possible. Then I'll have to really flesh out and develop my characters. The only thing is that I like to move quickly through the labyrinth, so if the encounters are more difficult, it might impede my progress and make me frustrated.

I played EO4 on casual the first time through, then on normal with a few level 1 characters. Speaking of which, I also need to figure out if I want to play through story first or go with classic. Kind of torn between it. But I usually only use one main party without switching characters too much, and the story party seems very balanced with the default classes, and there seems to be an option to reclass them later too.

Decisions, decisions. Just glad I finally got my hands on this game, and I hope it compels me to play like these games usually do.

Saturday, September 28, 2013

More EOU skill lists and descriptions


Medic

Hp up
Tp up
Atk up
Heal mastery
Scavenge
Focus
Cure
Heal

Salve
Regenerate
Delayed heal
Unbind
Refresh
Revive
Diagnosis
Immunize

CPR
Caduceus
Clear strike
Anaesthetic
Toxin injection
Curare
Safe passage
Chop


Hp up
Tp up
Atk up
Heal mastery: enables healing skills and increases HP recovered through healing
Scavenge: Raises drop rate  
Focus: recovers TP if user's HP is maximum
Cure: heal 1 ally
Heal: bigger heal to 1 ally

Salve: party heal
Regenerate: HoT 3 turns
Delayed heal: party heal next turn
Unbind: removes binds from 1 ally
Refresh: " ailments
Revive: resurrect 1 ally
Diagnosis: raises crit rate for 1 line (buff)
Immunize: raises party's ele def 3 turns

CPR: gives the party a chance to survive mortal blows with 1 HP for 3 turns
Caduceus: melee bash attack to 1 enemy; may stun (staff)
Clear strike: bash to 1 enemy (higher tech, more damage)
Anaesthetic: sleep 1 enemy
Toxin injection: poison 1 enemy
Curare: paralyze 1 enemy
Safe passage: lowers damage from hazard floors
Chop:  find more resources at chop spots


Alchemist

Tp up
Formula mastery
Firelight
Scavenge
Focus
Alchemy
Fire formula
Flame formula

Inferno formula
Ice formula
Freeze formula
Cocytus Formula
Volt Formula
Spark Formula
Thor Formula
Paoin Formula

Light Formula
Light Tincture
Analysis
Dilution
Flee
Sight Formula
Return Formula
Chop


Tp up
Formula mastery: enables alchemical formulas and raises damage from ele atks
Firelight: ranged fire atk at turn's end to enemies hit by light or pain formulas
Scavenge: raises drop rate of items from monsters 
Focus: recovers TP at a turn's end if the user's HP is at max
Alchemy: discarding converts items into ent
Fire formula: ranged fire atk to 1 enemy
Flame formula: fire atk with splash effect 

Inferno formula: ranged fire atk to all enemies 
Ice formula: ice formula to 1 enemy
Freeze formula: ranged ice that pierces enemy lines
Cocytus Formula: ranged ice attack to all enemies
Volt Formula: ranged volt atk to 1 enemy
Spark Formula: ranged volt atk to 1 enemy line
Thor Formula: ranged volt atk to all enemies
Paoin Formula: melee bash atk to 1 enemy; front line only 

Light Formula: nullifies pays atks to user this turn
Light Tincture: " ele atttacks
Analysis: hitting enemy's weakness lowers def for 3 turns (buff)
Dilution: lowers all enemies' ele def for 3 turns (debuff)
Flee: consumers party's HP to escape
Sight Formula: displays all FOEs on map
Return Formula: Ariadne Thread skill
Chop:  allows the user to find more resources at chop spots


Gunner

HP up 
Atk up
Gun mastery
Double strike
High caliber
Penetrator
Recharge
Cover fire

Medic bullet
Head snipe
Arm snipe
Leg snipes
Fire rounds
Charged fire
Ice rounds
Charged ice

Volt rounds
Charged volt
Charged shot
Ricochet
Shell shock
Vulcan stance
Action boost
Take


HP up 
Atk up
Gun mastery: enables gun skills and increases damage with guns
Double strike: normal atks may hit twice (passive)
High caliber: raises dmg of crits
Penetrator: normal atks may pierce enemy lines (pas.)
Recharge: may recover the TP used for a skill (pas.)
Cover fire: when user guards from the back, front may recover HP

Medic bullet: removes an ally's ailments and recovers HP
Head snipe: accurate stab to 1 enemy; head bind
Arm snipe: snipe at enemy arms
Leg snipes: leg snipe gun skill
Fire rounds: ranged fire
Charged fire: charged fire shot
Ice rounds: ranged pierce and ice atk
Charged ice: ranged ice atk to 1 enemy; lowers def until activation

Volt rounds: ranged stab and volt atk to 1 enemy
Charged volt: charged volt shot
Charged shot: charged stab attack
Ricochet: multiple atks to all enms
Shell shock: lowers atk, def, hit rate, and evade of rear enemy line; may stun
Vulcan stance: user's normal atks do more dmg and hit all enemies for 3 turns (buff)
Action boost: the user has a chance of acting multiple times on the next turn
Take: allows the user to find more resources at certain taking spots.


Ronin
HP Up
TP Up
ATK Up
Katana Mastery
Severing Slash
Crit Up
Slantwise Cut
Upper Stance

Horse Slash
Swallow Strike
Flame Grater
Clear Stance
Razor Dodge
Arm Strike
Lightning Stab
Drawing Stance

Beheading Cut
Charging Slash
Frigid Slash
Perfect Chaser
Peerless Stance
Breath
Indomitable Cry
Mine

HP Up
TP Up
ATK Up
Katana Mastery: enables Katana skills and increases damage dealt with katanas
Severing Slash: Occasionally kills all enemies instantly at the start of a battle
Crit Up: Raises critical rate
Slantwise Cut: Melee cut attack to 1 enemy. Enables skills requiring a stance afterward
Upper Stance: An overhead stance that raises physical attack and defense for 3 turns.

Horse Slash: Upper stance only: Melee cut attack to 1 enemy
Swallow Strike: Upper stance only: Multiple melee cut attacks to 1 enemy / Uses the initial strike’s momentum to strike multiple times afterward
Flame Grater: Upper stance only: Melee cut and fire attack to a line of enemies
Clear Stance: A stances that raises phys atk and def for 3 turns
Razor Dodge: Clear Stance only: Evade enemy attacks / Reads the enemy’s movements to dodge their attacks. Activation rate lowers with each time it activates.
Arm Strike: Clear Stance only: Melee cut attack to 1 enemy. May bind the enemy’s arms. 
Lightning Stab: Clear Stance: Melee stab and volt that pierces through enemy lines.
Drawing Stance: A stance that raises speed, hit rate, and evade rate for 4 turns. 

Beheading Cut: Drawing Stance only: melee cut 1 enemy; instant kill
Charging Slash: Drawing Stance only: Melee stab attack to 1 enemy
Frigid Slash: Drawing Stance only: Ranged cut and ice attack to all enemies. / A slash with a blade coated in frost.
Perfect Chaser: Stance only: Follow all allies’ normal attacks this turn with another attack.
Peerless Stance: Stance only: Enables all stance skills for 3 turns
Breath: Restores Hp to the user and adjacent allies
Indomitable Cry: fear to all enemies
Mine: find more resources at mine spots


Hexer

Hp up
TP up
Curse mastery
Staggering Word
Sapping Curse
Frailty Curse
Leaden Curse
Deceit Curse

Blinding Curse
Madness Curse
Torpor Curse
Corrupt Curse
Stoning Curse
Cranial Curse
Abdomen Curse
Immobile Curse

Evil Eye
Muting Word
Conflict word
Suicide word
Relapse Curse
Revenge Curse
Luring whisper
Chop


Hp up
TP up
Curse mastery: Enables Curse skills and increases success of ailments
Staggering Word: stun (passive)
Sapping Curse: lower enemy phys/ele atk 3 turns
Frailty Curse: lower enemy phys/ele def 3 turns
Leaden Curse: lowers enemy speed 4 turns
Deceit Curse: lowers enemy hit rate 4 turns

Blinding Curse: blind enemy line
Madness Curse: panic enemy line
Torpor Curse: sleep enemy line
Corrupt Curse: curse 1 enemy
Stoning Curse: petry 1 enemy
Cranial Curse: head bind
Abdomen Curse: arm bind
Immobile Curse: leg bind

Evil Eye: fear enemy line
Muting Word: feared enemy line unable to move & lowered def
Conflict word: feared enemy line attack each other
Suicide word: feared enemy line attack self
Relapse Curse: lowers all enemies' recovery rate from ailments 3 turns
Revenge Curse: untyped atk that is stronger the lower the user's HP
Luring whisper: raise encounter rate
Chop: find more resources at chop spots

Tuesday, September 24, 2013

Protector skills list



HP up
TP up
Def up
Shield Mastery
Aegis
En Garde
Prayer
Provoke

Parry
Fortify
Defender
Front guard
Rear guard
Fire wall
Volt wall
Ice wall

Bravery's gift
Shield smite
Shield rush
Cure
Party cure
Flee
Safe passage
Mine


HP up
TP up
Def up
Shield Mastery: skills & inc. def.
Aegis: may survive with 1 HP
En Garde: passive guard
Prayer: party recovers HP and TP after battle (pas.)
Provoke: raises chance of being targeted 3 turns (buff)

Parry: repels all physical attacks to the user's line for this turn
Fortify: raises the user's def for 3 turns (buff)
Defender: raises the party's def for 3 turns (buff)
Front guard: lowers phys dmg to front line 
Rear guard: " rear line
Fire wall: protects against fire for all allies
Volt wall: " volt
Ice wall: " ice

Bravery's gift: raises max HP while taking party's damage
Shield smite: bash to 1 enemy; may bind
Shield rush: bash to all enemies; lowers physical attack power
Cure: restores an ally's HP
Party cure: " party
Flee: escape from battle to floor entrance
Safe passage: lowers damage from hazard floors  
Mine: allows the user to find more resources at mining spots

Highlander skills list



Here's a list of the highlander's skills:

Highlander

HP Up: raises max HP
ATK Up: raises phys attack
Def up: raises phys defense
Spear Mastery: enables spear skills and increases damage
Blood lust: may perform a normal atk when health is lost (passive)
Turning tide: recover HP for all allies when user slays an enemy (pas.)
Battle instinct: may make all allies immune to ailments for 5 turns after battle starts (pas.)
Allied bonds: When skills use HP, allies recover HP at turn's end

Long thrust - ranged stab to 1 enemy
Head pierce: stab to 1 enemy, may bind head or kill instant
Spear assist: melee stab 1 enemy, gains element of skill that activates it
Draining thrust - conumes HP to attack front enemy line
Draining burst: consumes HP for a melee stab atk to all enemies
Legion thrust: consumes the party's HP for a melee stab atk to the front enemy line
Legion burst: consumes party's HP for a melee atk to all enemies
Delayed charge: consumes the user's HP for a ranged stab atk to 1 enemy 2 turns later

Cross charge: consumes the user's HP for a melee stab attack. Stronger with Delayed Charge.
Bloody offense: consumes user's HP to raise a line's phys/ele atk for 3 turns (buff)
Spirit shield: consumes HP to raise one line's ele def for 3 turns (buff)
Blood fortune: consumes party's HP to raise their ailment success rate.
Stigmata: may bind an enemy and the user.
Black sabbath: drains all enemies' HP/recovers party's HP. Transfers ailments/binds to allies
Limitless: charges up for increased damage on next action, which ignores equipment limits
Mine: allows the user to find more resources at mining spots